Animation II focuses on the basic principles of animation. Students will learn a variety of new techniques to control animation and make it look more realistic. Tangent types, dope sheet, curve editor and adjusting the timing of animation will be explored. Inverse Kinematics will be introduced as well as animating a Biped figure. The modeling, texturing, lighting, and camera skills learned in Animation 1 will be applied to projects during this course. Prerequisites: IMD 120 Principles of Computer Graphics, IMD 125 Digital Storytelling, IMD 130 Animation I
3.00 Credit Hours
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