This course picks up where IMD 161 3D Graphics and Animation II leaves off and continues more in depth in 3ds Max. The focus will be on modeling and texturing for games. Creating, unwrapping, and texturing simple models will be practiced. High- and low-poly asset creation pipeline will be explored. Finally, students will model an asset that they choose, add materials and maps, create a scene, and animate the scene. Prerequisite: IMD 161 3D Graphics and Animation 2
3.00 Credit Hours
Flint Hills Technical College does not discriminate on the basis of sex including pregnant and parenting students, sexual orientation, handicap, race, color, age, religion, marital status, or national or ethnic origin in educational programs, admissions policies, employment policies, financial aid or other College-administered programs. For questions or concerns regarding non-discrimination contact the Director of Human Resources at 620.343.4600.